# HyprTile LCD / Grid

A three-pass runtime LCD / handheld display simulation for the HyprTile
Compositor-FX host.

Pipeline:

1. **Panel signal** — virtual-pixel sample/hold, panel gamut, contrast,
   quantization and optional 4-shade monochrome palette mapping.
2. **Panel mask** — inter-pixel gaps, rounded apertures, RGB/BGR stripes,
   staggered dot triads and subtle inversion patterns.
3. **Panel glass / response** — asymmetric rise/fall response from the private
   per-monitor history texture, diffusion, backlight/reflective character,
   viewing-angle color shift and panel surface treatment.

Presets cover monochrome handheld LCDs, early color handhelds, early desktop
LCDs, explicit RGB-subpixel macro looks and modern/cheap panel behavior.
