# HyprTile Raymarch Bundle

This bundle contains three separate cinematic shader packs built for `hyprtile-wallpaperd`, each leaning toward the Shadertoy-like direction you posted: moving camera flight, raymarched corridor geometry, glow accumulation, and abstract sci-fi composition.

## Included packs
1. `hyprtile-singularity-run-pack`
2. `hyprtile-menger-vault-pack`
3. `hyprtile-obsidian-echo-pack`

## Install
Copy each pack directory into one of:
- `~/.hyprtile/shader/wallpaperd`
- `/usr/local/share/hyprtile/shader/wallpaperd`
- `./shader/wallpaperd`

## Example commands
```bash
hyprtile-wallpaperd --image wallpaper.webp --pack singularity-run:default
hyprtile-wallpaperd --image wallpaper.webp --pack menger-vault:cathedral
hyprtile-wallpaperd --image wallpaper.webp --pack obsidian-echo:default
```

## Notes
- All shaders target GLES2 / GLSL ES 1.00.
- No invented HyprTile uniforms or samplers are used.
- `singularity-run` uses optional audio; it still looks good without audio.
- `obsidian-echo` uses `history=1` for a controlled temporal afterimage.
