# HyprTile Alpine Cinematic Pack

A new, self-authored wallpaper shader pack for `hyprtile-wallpaperd`.

Design goals:
- keep the overall feeling of a low-altitude flight over mountains, forests,
  lakes and clouds
- maximize perceived image quality
- keep the algorithm much cheaper than the older heavy raymarched scene
- use a robust two-pass pipeline with depth-aware camera motion blur

Pipeline:
1. `hyprtile-alpine-cinematic-buffer.frag`
   - procedural terrain heightfield with ridges/valleys
   - integrated forest shading (no expensive 3D tree volume march)
   - lake/water shading with reflection
   - layered projected clouds and sun glow
   - atmospheric fog and soft shadows
   - writes scene RGB + normalized hit distance in alpha
2. `hyprtile-alpine-cinematic-motionblur.frag`
   - reconstructs current world position from depth + current camera
   - reprojects it into the previous camera
   - applies true camera-motion blur along the reprojected velocity vector

Recommended start:

```bash
hyprtile-wallpaperd --pack alpine-cinematic:balanced
```

Other presets:

```bash
hyprtile-wallpaperd --pack alpine-cinematic:fast
hyprtile-wallpaperd --pack alpine-cinematic:cinematic
```

The `.wallpaper` manifests keep the complete two-pass scene + motion-blur pipeline together.
